This is a developer-led revolution, or a few social networking platform game pile of chips?
business is growing rapidly. Xu Qing where four blue flood, is the leading Internet infrastructure services CDN (Content Delivery Network) company, its business growth or a recession, the Internet can be judged a barometer of market growth or decline.
The server hosting the business started this year, and now customers have more than 20. Some of our customers hosted on our servers here, only a few early, but the fast pace of development, a few months to reach dozens of consecutive double. ; blue flood the company's senior advisor Feng Guangkun SNS said open platform, not just the number of servers to flood the business contact with the blue number of companies is also increasing.
flood the rapid development of the business of the blue, is a social game (Social Game) CDN developers and server hosting, and China is the number of social games regardless of product or the number of developers, are experiencing explosive growth. ; industry believes that this statement is no exaggeration.
concern is the inclusion number of users in the social networking site Facebook has begun to earnings inflation and the news. more than the U.S. investigation agencies the data show that several of the most popular third-party site social game developers already own profits ahead of Facebook , and the annual income level of the scale reached 100 million U.S. dollars.
then, there have been capital into these social news of game developers. can be sure of a few are: Nov. 9, well-known game developer Electronic Arts ( Electronic Arts, or EA) announced a cash cost of 275 million acquisition of the British game developer Playfishmm the social game developers on Facebook comprehensive ranking second; November 17, for Facebook developers top game Zynga, once again attracting more than 1,500 million U.S. dollars investment into, and the company with a total investment of $ 54,000,000, to the alleged $ 250,000,000 in annual revenues (2009 estimate). do the same, in respect of next year a listing of the social game developers.
in the domestic, social gaming market hot in the industry and rumors, also is becoming a Farm yuan; set up more than 3 years, was released in November last year, the game farm ; poke do not have the extra meaning, when a user point of view, it is more like the foundation of all social games you have a virtual prototype mm items (including your own), who is interested in you make some changes to this item; When you feel after this change , but also against the past to make changes to his articles.
that the interaction between users is often persistent. becomes Many people are very familiar such as open platform, complete the information interaction between the user play, by a third party application providers to create. As the Battle, interaction is spread in any game, and stick the most important reason for the user.
explosive growth of social game in China, in addition to incentives outside the capital, the relatively low market entry threshold is one of the main. as little as three or four people to more than ten come, technology, art, planning, can make molded products, the investment may require only several hundred thousand dollars. Originally broadcast media is an advertising company, as optimistic about the social gaming market, beginning of the year, including the sea with a Min 5 people, including their own team, R & D on the line called a that is to reach 5 million active users. At present, it has 280 million registered online for all users, 60 million active users on revenue, and ranked the top ten active degrees.
Although some of the more distant future, social game certainly will become the social platform for an important part of business model, and promising, can stand in the moment, such as the birth of the game developers have mushroomed, first of all to survive, and probably the survival packed badly beaten.
to enter the threshold range, and still have a chance to face the future.
Chinese path with more than 20 million people, be possible to achieve break even level. Although the same as the the emergence of a large number of social gaming, user migration threshold is very low today, any game on the slightest mistake in charging mode, there may be rapid loss of users, to the last 竹篮打水一场空. Yu Min, also admitted that although swineherd This is more obvious, such as all network and social game, much like the current mobile operators and the SP of the relationship. money to achieve, all net of cash and then get into the game developers to follow the example, the ratio r l forty-six. mm of soil to survive social platform development in China of uncertainty. compared to 300 million users to carry a single large, open and clear rules of Facebook, a social platform in China during the war, the most profitable Tencent QQ,, and Budui open to outside developers and everyone network platforms such an opening, yet to see the profitability of 强有力 cases, already been more and more Shequyouxi packed Toupoxueliu.
In China, social game the development of uncertainty because the underlying soil, and became more complex. In addition to social networking sites, many other types of Internet companies with huge user access traffic, try to flow into their own social gaming platform to build and use it to complete itself from the transformation products to the community platform.
sharp increase in social gaming, so that Baidu, the odd tiger 360, Storm video has been full of choices, they will be a good game to bring the community into their communities, and then guide the user ; presence the viscosity of the game itself can only rely on the user to complete these sites.
All net, happy network, Sing roaming, to Baidu, Sina and other traffic can be carried out into the platform, the game spread a single community of users. , in the face are completely different people, the money did not earn, operation and maintenance costs had increased. separates the user's social game platform in the game does not have the strength and the circumstances, can only help enhance the platform platform user viscosity and interactive. Although China is sitting on a huge base of users, but for now it seems, only one social gaming platform, put up sporadic and low-bian of the user pyramid. and the social gaming platform as a bargaining chip, launched a operation capacity of the fight.
increased viscosity, income, entertainment, social networking, three advantages of making social networking platform social gaming has become an inseparable part. start from Facebook, social networking platforms open so that it can attract a large number of third-party game developers into the community, and together with the platform, the people from line to line with each other to promote the development of relationship building.
Despite fierce competition in China, small voice , user data scattered, or even push upstream.
everyone is online, less than 2 years, the number of social games has accumulated more than 100 models, the user stickiness and revenue began to show improvement. And Comsenz also is using its Community Games Roaming the store mode platform, rapidly expanding its SNS structure the new platform, open field. are several valuable platform for those who can gain first mover advantage. ;, but the increase in social game developers to quickly evolved into an increase in social games, social gaming market as a whole will tear open more space.
In the interview, almost all of the industry on the future of social gaming , are optimistic, even if they judge the developer to enter too fast, more and more deaths. competition and the Game of upstream and downstream industry chain have. In operation, two in development, two in the planning, has truly established itself, and that day, in a year or two will be forthcoming.
business is growing rapidly. Xu Qing where four blue flood, is the leading Internet infrastructure services CDN (Content Delivery Network) company, its business growth or a recession, the Internet can be judged a barometer of market growth or decline.
The server hosting the business started this year, and now customers have more than 20. Some of our customers hosted on our servers here, only a few early, but the fast pace of development, a few months to reach dozens of consecutive double. ; blue flood the company's senior advisor Feng Guangkun SNS said open platform, not just the number of servers to flood the business contact with the blue number of companies is also increasing.
flood the rapid development of the business of the blue, is a social game (Social Game) CDN developers and server hosting, and China is the number of social games regardless of product or the number of developers, are experiencing explosive growth. ; industry believes that this statement is no exaggeration.
concern is the inclusion number of users in the social networking site Facebook has begun to earnings inflation and the news. more than the U.S. investigation agencies the data show that several of the most popular third-party site social game developers already own profits ahead of Facebook , and the annual income level of the scale reached 100 million U.S. dollars.
then, there have been capital into these social news of game developers. can be sure of a few are: Nov. 9, well-known game developer Electronic Arts ( Electronic Arts, or EA) announced a cash cost of 275 million acquisition of the British game developer Playfishmm the social game developers on Facebook comprehensive ranking second; November 17, for Facebook developers top game Zynga, once again attracting more than 1,500 million U.S. dollars investment into, and the company with a total investment of $ 54,000,000, to the alleged $ 250,000,000 in annual revenues (2009 estimate). do the same, in respect of next year a listing of the social game developers.
in the domestic, social gaming market hot in the industry and rumors, also is becoming a Farm yuan; set up more than 3 years, was released in November last year, the game farm ; poke do not have the extra meaning, when a user point of view, it is more like the foundation of all social games you have a virtual prototype mm items (including your own), who is interested in you make some changes to this item; When you feel after this change , but also against the past to make changes to his articles.
that the interaction between users is often persistent. becomes Many people are very familiar such as open platform, complete the information interaction between the user play, by a third party application providers to create. As the Battle, interaction is spread in any game, and stick the most important reason for the user.
explosive growth of social game in China, in addition to incentives outside the capital, the relatively low market entry threshold is one of the main. as little as three or four people to more than ten come, technology, art, planning, can make molded products, the investment may require only several hundred thousand dollars. Originally broadcast media is an advertising company, as optimistic about the social gaming market, beginning of the year, including the sea with a Min 5 people, including their own team, R & D on the line called a that is to reach 5 million active users. At present, it has 280 million registered online for all users, 60 million active users on revenue, and ranked the top ten active degrees.
Although some of the more distant future, social game certainly will become the social platform for an important part of business model, and promising, can stand in the moment, such as the birth of the game developers have mushroomed, first of all to survive, and probably the survival packed badly beaten.
to enter the threshold range, and still have a chance to face the future.
Chinese path with more than 20 million people, be possible to achieve break even level. Although the same as the the emergence of a large number of social gaming, user migration threshold is very low today, any game on the slightest mistake in charging mode, there may be rapid loss of users, to the last 竹篮打水一场空. Yu Min, also admitted that although swineherd This is more obvious, such as all network and social game, much like the current mobile operators and the SP of the relationship. money to achieve, all net of cash and then get into the game developers to follow the example, the ratio r l forty-six. mm of soil to survive social platform development in China of uncertainty. compared to 300 million users to carry a single large, open and clear rules of Facebook, a social platform in China during the war, the most profitable Tencent QQ,, and Budui open to outside developers and everyone network platforms such an opening, yet to see the profitability of 强有力 cases, already been more and more Shequyouxi packed Toupoxueliu.
In China, social game the development of uncertainty because the underlying soil, and became more complex. In addition to social networking sites, many other types of Internet companies with huge user access traffic, try to flow into their own social gaming platform to build and use it to complete itself from the transformation products to the community platform.
sharp increase in social gaming, so that Baidu, the odd tiger 360, Storm video has been full of choices, they will be a good game to bring the community into their communities, and then guide the user ; presence the viscosity of the game itself can only rely on the user to complete these sites.
All net, happy network, Sing roaming, to Baidu, Sina and other traffic can be carried out into the platform, the game spread a single community of users. , in the face are completely different people, the money did not earn, operation and maintenance costs had increased. separates the user's social game platform in the game does not have the strength and the circumstances, can only help enhance the platform platform user viscosity and interactive. Although China is sitting on a huge base of users, but for now it seems, only one social gaming platform, put up sporadic and low-bian of the user pyramid. and the social gaming platform as a bargaining chip, launched a operation capacity of the fight.
increased viscosity, income, entertainment, social networking, three advantages of making social networking platform social gaming has become an inseparable part. start from Facebook, social networking platforms open so that it can attract a large number of third-party game developers into the community, and together with the platform, the people from line to line with each other to promote the development of relationship building.
Despite fierce competition in China, small voice , user data scattered, or even push upstream.
everyone is online, less than 2 years, the number of social games has accumulated more than 100 models, the user stickiness and revenue began to show improvement. And Comsenz also is using its Community Games Roaming the store mode platform, rapidly expanding its SNS structure the new platform, open field. are several valuable platform for those who can gain first mover advantage. ;, but the increase in social game developers to quickly evolved into an increase in social games, social gaming market as a whole will tear open more space.
In the interview, almost all of the industry on the future of social gaming , are optimistic, even if they judge the developer to enter too fast, more and more deaths. competition and the Game of upstream and downstream industry chain have. In operation, two in development, two in the planning, has truly established itself, and that day, in a year or two will be forthcoming.
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